A Christmas Gift for a Gamer Kid That Lasts Past January

You ask what he wants in November and hear roughly what you heard last year. Robux. A headset. One more game he will have finished by the middle of January.

You want to give something he will still use in the spring, but every search returns the same twenty products.

Here is what to check before you buy, and why a christmas gift for a gamer kid so often ends up on a shelf by the end of January.

Why a christmas gift for a gamer kid is so hard to choose

Because you and your child want different things. He wants more games. You want the gift to teach him something. A gift bought to push the gaming out gets unwrapped politely and set aside.

Here is how it usually goes. A robotics kit for an eleven-year-old: nice box, good reviews, forty-two parts. On day two it turns out he cannot assemble it without an adult, and the adult is at work. By January the kit is in the same box and your son is playing the same three games.

The kit was good. Something else failed: nobody helped him when he got stuck, and the thing itself did not interest him.

What usually gets given to these children, and why they lose interest fast

Almost everything under the tree is one of four things: hardware, another game, a build-it kit, or a voucher for an experience.

Hardware is the safest choice and the shortest. A new mouse or headset makes the gaming more comfortable but changes nothing about it. Two weeks later the child does not remember it was a present.

Another game buys a few good evenings. He finishes it in three weeks and asks for the next one.

Build-it kits and science sets are a good idea, but they often need an adult sitting next to the child. A ten-year-old stuck on page nine of the instructions will not sit over it alone for an hour. He goes back to what works straight away.

A voucher for a climbing wall or an escape room is one strong day that a child remembers for a long time. But it ends at six in the evening, and everything carries on as before.

How to tell whether a gift will still be used in February

Ask yourself one question: is the gift connected to something the child already likes, or is it meant to push that aside? Gifts meant to push something aside almost always lose. If he plays online games every evening, model aeroplanes will not win him over.

Second: any gift can run into trouble. The instructions are unclear, the part does not fit, the program will not start. Work out in advance who he will take that to: an older sibling, a club, a teacher. With nobody to ask, a lot of gifts stop at the first obstacle.

Four kinds of gift usually meet both conditions. A co-op game his friends play: it lasts as long as the group does, not as long as the story. A microphone or headset if he records videos about his games: then he is not only playing but making something of his own. A board game based on the one he plays: the familiar world moves to the table and his friends come round. A course in making games: it runs week after week rather than ending on the first evening, and he has a teacher to answer him when something does not work.

They have one thing in common: each one brings in other people, or lets him make something himself. Gifts with neither end when the novelty does.

What changes when a child makes games himself

He stops only playing and starts working out how a game is built. That is different work, and it is harder.

It looks simple enough. He wants a character to clear a gap between two platforms. He has to set the jump height, the distance between platforms, and decide what happens if the player falls short: back to the start, lose a life, or drop into nothing. Until he works that out, the game does not run.

The child sees the mistake himself. The game behaves differently from what he wanted, and he has to find where he got it wrong. It is the same as finding a mistake in a maths problem, except here he does it by choice.

And there is the thing that holds longest: his classmates can enter his game and play it. Not look at a screenshot, but actually play. That is what brings him back to the computer after the holidays.

Which course fits which age

Children build games on all of our courses; what changes is the tool and the age. Scratch runs from 8 to 10, where a game is assembled from blocks. Roblox from 10 to 12, where the child builds a three-dimensional world and sets the rules in it. Python Start from 12 to 14, where the code is typed. All courses run online across forty lessons, and each lesson builds on the one before.

For a ten-year-old who plays every evening, Roblox usually fits: he knows the platform from the inside and understands what he is doing straight away.

The first projects are simple and playable. An obstacle course where the child decides what happens when a player falls off. A door that only opens with a key, which means hiding the key and checking it can be found. Later comes a shop where points buy something, and the child has to do the arithmetic: how many points a level gives, what an item costs, what happens if a player collects every point at once.

If the game has stopped working, the child does not get a ready answer. The teacher asks what is happening where it breaks, and the child takes it from there. Our teachers go through a three-stage selection and are reassessed every quarter.
Want to find out whether this suits your child? Book a free 60-minute trial lesson: an hour online, one to one with a teacher, in which he builds his first game. After that you will know whether the course is worth giving.

How to give a course as a present

The present is the course itself. The free trial lesson is worth doing earlier, before you buy: that is how you see whether these lessons suit your child.

What goes under the tree is a card with the course name and the date of the first lesson, so he can see straight away what he has been given.

Two things are worth avoiding. Do not tie the gift to school results: a gift with a condition stops being a gift. And do not say "instead of those games": the child hears that something is being taken away. Say it plainly: do you want to learn to make games yourself?

Free Trial Coding Lesson at Algonova

If you are planning to give the course, start with the trial lesson. Book your child a free 60-minute trial lesson: he works online one to one with a teacher, and you see how he handles it when something does not work first time.


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